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MOVES AND TECHS

OK. HERE'S HOW IT WORKS. THIS IS THE SET UP:
PLANET-NAME-DESCRIPTION-DAYS TO LEARN-DAMAGE DONE-KP COST. YOU MUST BE ON THAT PLANET TO LEARN THE MOVE.

EARTH:

EARTH-KAMEHAMEHA-POWERFUL BEAM OF LIGHT-1 DAY-50 HP-45 KP

EARTH-DESTRUCTO DISC-DISC OF ENERGY THAT CAN CUT MOST ANYTHING-1 DAY-55 HP (I KNOW I KNOW IT KILLS PEOPLE ON THE SHOW, BUT THIS MAKES IT FAIR.)-50 KP

EARTH-SOLAR FLARE-A BLINDING LIGHT THAT CAN GIVE YOU A CHANCE TO ESCAPE-1 DAY-O HP (BLINDS FOE FOR 1 TURN)-30 KP

EARTH-EXTENDED KAMEHAMEHA-MORE POWERFUL KAMEHAMEHA (MUST KNOW KAMEHAMEHA)-2 DAYS-80 HP-60 KP

EARTH-CONTROLED KAMEHAMEHA-ABILITY TO CONTROL KAMEHAMEHA'S MOVEMENT (MUST KNOW KAMEHAMEHA)-2 DAYS-90 HP-85 KP

EARTH-CHASER BALL-A BALL OF ENERGY THAT FOLLOWS AN OPPONENT UNTIL IT HITS SOMETHING-2 DAYS-70 HP-55 KP 

EARTH-LARGE CHASER BALL-A LARGER CHASER BALL (MUST KNOW CHASER BALL)-3 DAYS-100 HP-70 KP

EARTH-EXTENDED CONTROLED KAMEHAMEHA-MOST POWERFUL KAMEHAMEHA (MUST KNOW ALL KAMEHAMEHA'S)-3 DAYS-130 HP-100 KP 

EARTH-TRI BEAM-AN EXTREAMLY POWERFUL BLAST THAT COULD KILL YOU IF USED INCORRECTLY-3 DAYS-170 HP-180 KP (CAN ONLY BE USED TWICE PER BATTLE, A THIRD TIME AND YOU DIE)

EARTH-BURNING ATTACK- AN EXTREAMLY POWERFUL FLAMEING ATTACK-4 DAYS -140 HP-135 KP

EARTH DRAGON FIST-AN ATTACK THAT USES THE POWER OF A DRAGON TO CREATE A POWERFUL PHYSICAL ATTACK-5 DAYS-200 HP-185 KP

NAMECK:

NAMECK-MASENKO-A POWERFUL BLAST OF ENERGY-1 DAY-45 HP-30 KP

NAMECK-EYE LASER-A LASER FROM BOTH EYES-1 DAY-55 HP-40 KP 

NAMECK-EXTENDED MASENKO-MORE POWERFUL MASENKO (MUST KNOW MASENKO)-2 DAYS-60 HP-50 KP 

NAMECK-CONTROLED MASENKO-ABILITY TO CONTROL MASENKO'S MOVEMENT (MUST KNOW MASENKO)-2 DAYS-80 HP-50 KP

NAMECK-EXTENDED CONTROLED MASENKO-MOST POWERFUL MASENKO (MUST KNOW ALL MASENKO'S)-3 DAYS-110 HP- 80 KP

NAMECK-SPECIAL BEAM CANNON-A POWERFUL BLAST FROM TWO FINGERS-3 DAYS-130 HP-110 KP

NAMECK-SCATTER SHOT-FIRE MULTIPLE BLASTS OF ENERGY THAT SURROUND AN OPPONENT AND THEN EXPLODE (CAN ONLY BE AVOIDED IF INSTANT TRASSIMISION IS KNOWN)-4 DAYS-150 HP-120 KP

NAMECK-DEATH LASER-A MORE POWERFUL FORM OF EYE LASER THAT PUNCTURES AN OPPONENTS BODY (MUST KNOW EYE LASER)-4 DAYS- 150 HP-115 KP

NAMECK-ERASER GUN-A LARGE POWERFUL BLAST-8 DAYS -180 HP-150 KP

VEGETA 2:

VEGETA 2-MOUTH BLAST-A BLAST FROM THE MOUTH-1 DAY-55 HP-45 KP 

VEGETA 2-OZAROO KNOWLAGE-KNOW HOW TO TURN OZAROO-1 DAY-0 HP-0 KP 

VEGETA 2-SONIC FLY-FLY FASTER (MUST KNOW FLY TECH)-1 DAY- 0 HP-0 KP 

VEGETA 2-OZAROO-ABILITY TO TURN OZAROO YOUR STATS ARE MULTIPLYED BY 2 (MUST KNOW OZAROO KNOWLAGE, MOON MUST BE IN SKY)-2 DAYS

VEGETA 2-BIG BANG-A GIANT BALL OF ENERGY THAT IS VERY POWERFULL-2 DAYS-80 HP-75 KP 

VEGETA 2-FINAL FLASH-LARGE BEAM OF ENERGY FROM ENTIRE BODY (MUST KNOW BIG BANG)-3 DAYS-130 HP-100 KP 

VEGETA 2-MOON BALL-A BALL OF ENERGY THAT GIVES OFF THE SAME LIGHT AS THE MOON SO YOU CAN BECOME AN OZAROO EVEN IF THERE IS NO MOON-2 DAYS

VEGETA 2-GALIT GUN-A POWERFUL BLAST FROM BOTH HANDS-2 DAYS-80 HP-70 KP 

GOLDEN OZAROO 2-TRANSFORM INTO AN OZAROO BUT YOUR GOLDEN AND YOUR STATS INCREASE X 4 (MUST KNOW OZAROO AND PL OVER 5,000)-4 DAYS

FRIEZA

FRIEZA-FINGER BLAST-A BLAST FROM ALL 5 FINGERS-1 DAY-40 HP-30 KP 

FRIEZA-MINI FLAME BALL-A SMALL BALL OF FIRE LIKE ENERGY-1 DAY-60 HP-60 KP 

FRIEZA-FLAME BALL A BIGGER BALL OF FIRE LIKE ENERGY-2 DAYS-90 HP-90 KP 

FRIEZA-BUBBLE BALL-A BALL FORMS AROUND AN OPPONENT IMMOBILLIZING THEM FOR 1 TURN-2 DAYS-0 HP-50 KP 

FRIEZA-KIENZAN DISCS-TWO EVIL POWERED DESRUCTO DISCS-3 DAYS-110 HP-100 KP 

FRIEZA-ZAP BLAST-A PINK BEAM THAT CAN GO THROUGH MOST ANYTHING (MUST KNOW FINGER BLAST)-3 DAYS-120HP-110 KP 

FRIEZA-EXPLODING FRIEZA BUBBLEBALL-A BUBBLE THAT FORMS AROUND AN OPPONENT AND WILL EXPLODE IF IT TOUCHES ANYTHING BUT YOU (MUST KNOW BUBBLE BALL)-3 DAYS-145 HP-130 KP

FRIEZA-KAMEKAZE BLAST- EVIL FORM OF SPIRIT BLAST BUT NOT AS POWERFUL-3 DAYS -150 HP-140 KP


DEMON PLANET

DEMON-ENERGY SWORD-CREATE AN ENERGY SWORD FROM THIN AIR (MUST KNOW SWORD TECH)-4 DAYS-80 KP 

DEMON-LIMITED SPIT-SPIT ON YOUR OPPONENT AND TURN THEM TO STONE (WEARS OFF AFTER THE BATTLE)-4 DAYS-100 KP 

DEMON-FLAME BLAST-FIRE A LARGE BLAST OF FLAME-5 DAYS-190 HP-180 KP 

DEMON-SPIT-SPIT ON YOUR OPPONENT AND TURN THEM TO STONE (WEARS OFF WHEN THE USER IS KILLED)-20 DAYS-440KP

KING KAI'S PLACE

*MUST BE IN HEAVEN. TO GET THERE E-MAIL ME TELLING ME YOU WANT TO TRAIN WITH KING KAI. IT TAKES 3 DAYS TO CROSS SNAKE WAY. AND YOU GET PL 400 FOR EVERY DAY YOU TRAIN WITH HIM*

KING KAI'S PLACE-KAOI KEN-STATS X 2 FOR ONE BATTLE-2 DAYS-90 KP 

KING KAI'S PLACE- KAOI KEN X 2-STATS X 3 FOR ONE BATTLE (MUST KNOW KAOI KEN)-3 DAYS-140 KP 

KING KAI'S PLACE-SPIRIT BOMB-AN EXTREAMY POWERFUL BALL OF ENERGY, BUT TAKES 3 TURNS TO MAKE-3 DAYS-250 HP-190 KP

KING KAI'S PLACE-MEGA SPIRIT BOMB-EVEN MORE POWERFUL AND LARGER THAN A SPIRIT BOMB (MUST KNOW SPIRIT BOMB) TAKES 6 TURNS TO MAKE-5 DAYS-400 HP-300 KP 

HEAVEN

*YOU MAY WISH TO TRAIN WITH A MASTER OF THE HEAVENS. IF YOU DO E-MAIL ME AND YOU CAN LEARN THESE MOVES PLUS GET PL 200 A DAY*

HEAVEN-HEAVEN BLAST-A POWERFUL WHITE BLAST OF ENERGY-2 DAYS-100 HP-90 KP 

HEAVEN-MEGA HEAVEN BLAST-A BIGGER, BADDER, AND MORE POWERFULL HEAVEN BLAST (MUST KNOW HEAVEN BLAST)-3 DAYS-150 HP-135 KP 

HEAVEN-THE HEAVENS TREAMBLE-USE THIS AND LARGE BLASTS OF ENRGY RAIN FROM THE HEAVENS-4 DAYS-205 HP-190 KP 

HELL

HELL-HELL'S SUICIDE-KILL YOURSELF AND AVOID AN EMBARRASING FATE (BU BYE)-20 DAYS-0 HP-0 KP 
 
*IF YOU BECOME A SUPER YOUR RACE THEN YOU LEAN SUPER BLAST-A LARGE YELLOW BEAM OF ENERGY-180 HP-160 KP


____________________________________________________________

OK THIS IS THE SAME AS MOVES:
PLANET-NAME-DESCRIPTION-DAYS TO LEARN. YOU MUST BE ON THAT PLANET TO LEARN THAT TECH.


TECHS

ALL-STAFF USE-ABILITY TO USE A STAFF CORRECTLY-3 DAYS

ALL-LASER USE-ABILITY TO USE A LASER GUN CORRECTLY-3 DAYS

ALL-SWORD USE-ABILITY TO USE A SWORD CORRECTLY-3 DAYS

ALL-FLY-THIS MAKES MOVEMENT MUCH EASIER-3 DAYS

ALL-THEFT-STEAL 500 CREDS OR 1 ITEM FROM AN OPPONENT DURING BATTLE-3 DAYS-90 KP 

ALL-MERGE-MERGE TWO ATTACKS TOGETHER FOR ONE VERY POWERFUL ATTACK-3 DAYS-ADD DAMAGE SCORES TOGETHER-70 KP FROM BOTH PLAYERS 

ALL-SENSE-SENSE A POWER LEVEL IN A LIMITED RADIUS ALSO FIND ONE DRAGON BALL EVERY 3 DAY'S (MAINLY THE SAME PLANET. ALSO YOU CAN ATTACK PEOPLE WHEN THEY ARE TRAINING OTHERWISE YOU CANNOT.)-3 DAYS

ALL-PL HIDE-HIDE YOUR PL TO BLOCK SENSE (YOUR ACTUAL PL WILL NOT BE SHOWN ON THE STAUS SCREEN. IF YOU WISH TO KNOW YOUR ACTUAL PL E-MAIL ME FOR IT. ALSO NO ONE CAN ATTACK YOU WHEN YOU ARE TRAINING. )-3 DAYS

ALL-KIENZA-CAN DODGE AN ATTACK (CAN ONLY BE USED 3 TIME PER COMBAT. CANNONT BE USED TO DODGE MEGA SPIRIT BOMB, OR THE HEAVENS TREMBLE)-3 DAYS-100 KP PER USE 

ALL-SHIELD-CREATE A SHIELD THAT CUTS ENERGY ATTACKS IN HALF FOR 4 TURNS-3 DAYS-ALL ATTECKS EXCEPT PHYSICAL 1/2 LESS DAMAGE- 90 KP

EARTH-MULTI FORM-MAKE UP TO 7 COPY'S OF YOURSELF,BUT WEAKENS YOU-3 DAYS-DAMAGE DONE X2, PHYSICAL ONLY- 110 KP

YARDRAT-INSTANT TRANSSMITION-INSNANT MOVMENT FOR LONGER DISTANCES, CAN BE USED FOR SPACE TRAVEL AND TAKES 5 DAYS TO GO THROUGH SPACE, ALSO YOU CAN DODGE ATTACKS (CAN ONLY BE USED 4 TIME PER BATTLE)-5DAYS-95 KP

ALL-FUSE-TWO FIGHTERS CAN FUSE TOGETHER FOR ONE BATTLE-4 DAYS-ADD HP, KP, ST, DEF, AND EL TOGETHER-75 KP FROM BOTH